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Howard Schultz

The success story of Howard Schultz: From Rags to Riches

Howard Schultz is the co-founder of the Schultz Family Foundation and former CEO/Chairman of Starbucks. He is most known for having penned the success tale of the American international network of coffee shops.

Howard Schultz
Image Source: forbes.com

Early Life

Howard Shultz was born in Brooklyn, New York. His great-grandfathers were tailors and barrel manufacturers, like many other Americans, and they were immigrants themselves. Both of his parents dropped out of high school, and after the war, his father took low-wage labor jobs. Initially, he considered playing football as a possible career, but his plans to attend Northern Michigan University on a sports scholarship were never realized.

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Instead, he remained at NMU and used college debt and part-time jobs to support himself while he was a student. After getting his degree, Schultz stayed in Michigan and spent one year working at a ski resort. After working as a salesperson for Xerox in New York City, he was hired in 1979 as general manager of Swedish cookware company PAI Partners’ American subsidiary, Hammarplast.

Schultz oversaw the American business of the coffee maker manufacturer Hammarplast. In 1981 he went to the Starbucks Coffee Co. in Seattle, to fulfill their orders for plastic cone filters for the first time.

Success Story

Howard Schultz was hired by Starbucks to serve as the company’s director of marketing and sales operations. The company solely sold coffee beans at the time. He transformed Starbucks into his life’s work in just one year. Then he thought that Starbucks ought to sell coffee drinks in addition to coffee beans.

He had this notion while traveling to Milan, Italy. This idea did not interest the Starbucks owners. After that, he decided to establish his own coffee shop, despite the significant financial difficulty. Nevertheless, he was able to secure funding and established three Il Giornale espresso cafes. The business later merged with Starbucks. Under Schultz’s leadership, Starbucks, with its headquarters in Washington, has undergone a significant expansion from 11 locations to more than 30,000.

Originally a regional coffee company, Starbucks has become the world’s leading coffee brand. In 1992, Schultz floated the company on the stock market and used the $271 million value to increase the number of stores in a series of well-publicized coffee wars. Schultz led a roughly $100 billion increase in Starbucks’ market cap from 2008 to 2017.

After 37 years of active management at Starbucks, Schultz announced his retirement on June 4, 2018, saying that he was considering running for president of the United States among other things. In the 2008’s financial crisis, Schultz took back his position as CEO.

Howard Schultz published a book in 2004 named, “Power of Appreciation: How Positive Thinking Can Change Your Life,” The book quickly rose to fame worldwide. In it, he argues that cultivating an attitude of appreciation and optimism is essential for success in any endeavor.

Schultz has committed his time to assisting others in achieving their goals in recent years and has emerged as an outspoken supporter of social responsibility. He also established the Schultz Family Foundation, which aims to open doors for those experiencing obstacles to achievement.

Its concentration is on underprivileged groups, such as persons of color, and youth transitioning into adulthood. In 2020, with a $4.3 billion net worth, Schultz was ranked by Forbes as the 209th-richest American.

Starbucks’ success story is entirely due to Howard Schultz. After all, Schultz was the one who transformed a little Seattle coffee shop into the most well-known coffee franchise in the world. He became a great company leader by taking risks, trying novel ideas, and remaining consistent and unwavering in his efforts.

Virtual Reality

Virtual reality, experiencing a parallel world altogether

We, especially as kids dreamt of exploring so many strange places. The scene from those video games, space movies and especially the animated world in kid’s television shows fascinated us. Back then, we did know very little about animation and boons of technology. But, eventually we grew up and so did science. Have you ever thought, if a Virtual Reality world can be formed in a desktop screen then why not around us? Because every video games, animated movies are based on the manipulation of visual and auditory sensors.

This gave rise to the term ‘Virtual Reality’ where one can be virtually present in a different world and interact. The work on the acreage of virtual reality started a long time ago. The concept of virtual or artificial reality was introduced in the early 1900s. But, everything was proposed in the form of theory or an artistic form. It was all a perspective back then. The real man who is behind converting this literature to true visual illustrations is Jaron Lanier. He is a world-famous computer scientist along with being a man who admires art in the form of music.

What is Virtual Reality?

Virtual Reality can be solely described as visual illustrations along with the auditory system. The main feature of virtual reality is audio and video feedback systems. Today, it can be best described using virtual reality headsets along with a head-mounted display. Once you put it on, it gives an experience of a real-world with 3-D animations where you can walk and interact with other creatures. A virtual reality environment can also be made using large screens. It is often shown in movies that an entire room is converted to a different environment where the illustrations are reflected on those screens.

Virtual Reality has hugely developed in all these years. It has mainly contributed to the gaming industry, education and also in military training. Before Lanier stepped into this domain of technology, some theory and primitive research works were carried out by Morton Heilig (1950), Ivan Sutherland and Bob Sproull (1968) and David Em (1977).

Researches on how to navigate the virtual world were carried out in NASA’s Jet Propulsion Laboratory in the early 1980s. It was in 1985 that Lanier founded a company for virtual reality products and pioneered it.

Jaron Lanier

Born into a Jewish family in 1960, Lanier grew up in New Mexico. He lost his mother in a car accident when he was nine. Lanier didn’t belong to a privileged family and spent his early childhood living in tents. He was a highly brilliant student and hence got enrolled in New Mexico State University at the age of thirteen. Eventually, he started doing a project funded by the National Science Foundation and it introduced him to computer programming.

In 1983, Lanier started working for Atari (an American video game developing company) and later focused more on learning virtual programming language.
In 1985, Lanier finally founded his own company, VPL Research devoted to virtual reality. But, the business failed terribly after a couple of years and he was bankrupted. The company was finally acquired by Sun Microsystems in 1999.

Lanier played his role as chief scientist of Advanced Networks and Services (a non-profit organization), a visiting scientist at Silicon Graphics and a visiting scholar at Columbia University. Lanier, along with carrying out his research, nurtured his artistic part as well. He is a visiting artist at New York University.

Virtual Reality in the 21st century

A lot of development took place after Lanier introduced to the world of virtual reality. Many video game companies like Sega introduced VR headsets for their game series. In 2007, Google added a new feature, Street View in their maps which gave a panoramic visual effect. In 2010, the prototype of Oculus Rift was created which came with a new feature of rotational tracking. It was the first of its kind in the market which was later acquired by Facebook for $3 billion.

In 2013, Valve Corporation introduced new VR products in the market that provided a smear-free and lag-free display. In the next year, Sony launched VR headsets for Play Station 4. Within the next couple of years, companies like Microsoft, Samsung, Apple, Google, Sony etc grabbed the VR market. Research is still ongoing on how to make a better user interface, more viable, 360-degree interactive photography, better motion controllers etc.