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Meta

Finally, Meta’s AR/VR roadmap is out. Will Meta succeed again?

With a surge of AR (augmented reality) and VR (virtual reality) products, the parent company of Facebook, Meta now appears to be significantly investing in its metaverse plans.

Quest Pro, a premium virtual and augmented reality headset from Meta, was introduced in October of last year. According to reports, Meta plans to introduce its first set of smart glasses with a display in 2025 along with a smartwatch with a neural interface to operate them.

Meta
Image Source: theverge.com

According to the story, Meta’s AR glasses are anticipated to become available later in 2027. A Quest 3 headset is probably included in the social media juggernaut’s potential 2018 plan as well. In 2024, it might also reveal a headgear with the codename Ventura.

Also Read: Snapchat launches A.I. chatbot powered by OpenAI’s GPT

The Verge reported that the potential roadmap for many AR and VR devices from Meta for the years 2023 through 2027 has been leaked. The Meta Quest 3 headset with mixed reality interactions will be revealed later this year, according to the story, which cites personnel of Meta’s Reality Labs division.

The main headset could be two times as thin and potent as the Quest 2 and is anticipated to cost more than it does at present. The Verge reported that the potential roadmap for many AR and VR devices from Meta for the years 2023 through 2027 has been leaked.

The Meta Quest 3 headset with mixed reality interactions will be revealed later this year, according to the story, which cites personnel of Meta’s Reality Labs division.

The main headset could be two times as thin and potent as the Quest 2 and is anticipated to cost more than it does at present.

According to the report, the Mark Zuckerberg-led company intends to release a more “accessible” headset next year under the codename Ventura. The firm might then release an advanced headgear with photorealistic Codec Avatars, code-named La Jolla.

Additionally, the report claims that the company will introduce the second-gen of its Ray-Ban Stories this fall. The glasses for augmented reality were created in collaboration with Luxottica, the parent company of Ray-Ban.

The third version of smart glasses with a “viewfinder” display for reading incoming texts, scanning QR codes, and instantly translating written text from another language is expected to be unveiled by the company in 2025.

Also Read: Microsoft brings iMessage to Windows 11, will it last?

The “neural interface” band that will enable individuals to operate the glasses through their brains will be distributed along with them.

The “neural interface” band, which would enable users to operate the glasses through hand gestures, will be made available along with the glasses. According to other reports, Meta is also working on a smartwatch that will sync with smart glasses.

Additionally, it has been reported that Meta may reveal its long-rumored Orion augmented reality glasses to staff members internally in 2024. It might be accessible to everyone after 2027.

metaverse

Will the metaverse be good for society?

Our interactions with the outside world will be dramatically altered by the metaverse.

Life as we knew it was significantly altered by the worldwide pandemic and ensuing lockdowns. Ironically, as more individuals accepted the concept of staying home and engaging just online, the metaverse also received a major boost.

metaverse
Image Source: weforum.org

The Metaverse is intended to be a three-dimensional environment where people can communicate with one another in a more cutting-edge manner.

It essentially consists of a 3D platform with improved features that employ Virtual Reality (VR) and Augmented Reality (AR) technology to produce a more realistic experience.

It holds enormous potential for anything from social networking to business settings. However, the Metaverse encourages solitude and a disconnection from reality by its very nature. One reason the metaverse has sparked so many worries about society’s future is because of this.

Immersive learning, whether it be in the classroom or during corporate training, can have a longer-lasting effect on people by making topics more understandable and applicable.

A more comprehensive and all-encompassing approach to education will result from the metaverse’s influence on practical learning, which will involve witnessing the process as a component of the training. The eCommerce industry is already working to develop an integrated augmented reality that enhances the buying experience.

The influence will continue to grow and encompass more products. The experience that people want to have the most is how the metaverse will affect travel. Beyond just looking at images of the places we want to visit, metaverse will enable us to feel as though we are actually there, experiencing every second.

Although it has several advantageous effects, it also has some drawbacks. Our data has slowly turned into a precious asset for many marketing organizations because the majority of our professional and personal lives are now spent online. Our concerns about privacy have already increased with the emergence of intrusive technologies.

The more important query at this point is how the metaverse will regulate privacy. It can be quite tough to keep kids away from this cutting-edge technology. Therefore, it becomes crucial to shield kids from the negative effects of the metaverse. A complete virtual environment might be used to demonstrate the same in a more forceful manner.

Since metaverse requires rather advanced technology for the best VR experience, not everyone might be able to pay for the technology. The socio-economic divide might be directly impacted by and widened by the metaverse. Social media is frequently used by people to construct false identities.

This issue is certain to be prevalent, even in the metaverse.

The immersive internet would open up billions of dollars in wealth for society and let humans perceive the real and the virtual in ways they never could have before. To provide the maximum benefit for the community as a whole instead of a small elite, we should focus on creating an open metaverse as opposed to a closed metaverse controlled by Big Tech.

If we are successful, we may anticipate a constantly changing, decentralized, and creator-driven system that offers limitless chances to produce value.

Space Tycoon

Samsung Launches ‘Space Tycoon’ On Metaverse Within The Roblox World.

Samsung Electronics has released a new Roblox experience called Samsung Space Tycoon, which is a virtual playground within the Roblox game universe. Users can develop and play games in the virtual space, as well as share their experiences with Samsung devices with alien beings in space. The business simulation “tycoon” genre can also provide design and functionality cues. According to a message released by Samsung, Space Tycoon was built specifically for Gen Z clients. The service offers a seamless metaverse experience that enables users to create and enjoy their Samsung products.

Through the new virtual experience, customers may also interact with one another. According to Jinsoo Kim, Executive Vice President at Samsung Electronics’ Corporate Design Center, Space Tycoon is a playground for users to explore the endless possibilities of virtual spaces.

“We wanted to give our Gen Z customers a chance to experience Samsung products in a way they have never done before. We will continue to showcase content that can deliver more meaningful and entertaining digital experiences for both our current and future customers.” Kim added

Source: gadgets360.com

The newly-launched experience has three core play areas and is set in the Samsung Space Station as well as the research laboratory where alien characters perform research on Samsung’s newest items. The ‘Mining Zone’ is for resource acquisition, the ‘Shop’ is for gaming item buying, and the ‘Lab’ is for product manufacture. Players must mine for minerals before using the materials to construct Samsung items in a space factory.

Space Tycoon
Image source: bitcoinist.com

Space Tycoon users may create everything from Samsung Galaxy smartphones to TVs and various home gadgets. In addition, players can purchase game stuff or enhance their current tools. There is also a possibility for innovation by transforming a real-world thing into an in-game product.

“The foldable smartphone Galaxy Z Flip can transform into a bag or a scooter, just as users will be more creative with the Jet Bot vacuum cleaner transforming into a hoverboard or The Sero lifestyle TV transforming into a one-person helicopter,” Samsung explained.

Source: gadgets360.com

Users will have access to over 20 Samsung products in the ‘Shop’ section of the experience. As the player progresses through the stages, the colors of the things change at random.

What is the Metaverse?

A network of three-dimensional virtual environments geared toward social interaction is known as a metaverse. It is defined as a simulated digital environment that employs augmented reality (AR), virtual reality (VR), and blockchain, as well as social media principles, to build spaces for rich user interaction that resemble the real world. The term “Metaverse” was coined by science fiction author Neal Stephenson in his book Snow Crash, which describes the meeting of lifelike avatars in realistic 3D environments and other virtual reality scenarios.

Samsung has participated in a number of software experiences focused on gaming and entertainment. The company has been working on a number of initiatives with important partners in the area. One of these is the NFT platform, which was developed in collaboration with Nifty Gateway, a famous NFT marketplace, and would allow the platform to provide its NFTs through Samsung smart TVs.

In addition, the corporation has invested in entities whose primary mission is to create metaverse-based platforms. It participated in the Series A funding round for Doubleme, a Korean metaverse firm, in April. Similarly, in January, the corporation opened its own store in Decentraland, one of the most popular metaverses. The company, however, has not revealed hardware devoted to supporting these experiences, instead focusing on the software side of things. While virtual reality and augmented reality are frequently associated with the metaverse, others remain suspicious of what this term truly entails.